Doom Eternal: The Ancient Gods Part One 100% Walkthrough (Nightmare, No Commentary) 03 THE HOLT

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Complete 100% walkthrough of the game on the Nightmare difficulty and with all collectibles picked up.

You can find full walkthrough playlist here:


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►►► BASIC INFO ◄◄◄

Game: Doom Eternal: The Ancient Gods Part One (2020)
Developed by: id Software
Published by: Bethesda Softworks
Difficulty: Nightmare
Video Quality: 1440p/60 FPS
The game is played on the highest graphics settings, with ray tracing turned on.

I'm going

◘ Complete the game on the Nightmare difficulty
◘ Pick up all Collectible items (Codices, Extra Lives, Support Runes)
◘ Read all the codices
◘ Complete all Secret Encounters
◘ Show the bunny (Daisy) in each level
◘ Obliterate the demons in the most brutal, gruesome and violent way possible


►►► EPISODE 03: THE HOLT ◄◄◄

► AUTOMAP STATIONS

13:10

► CODICES

14:39 Book of the Seraphs - Part 9
20:36 Book of the Seraphs - Part 10
25:32 Book of the Seraphs - Part 11
29:54 Seraphim
30:54 The Father

► DAISY THE RABBIT

16:52

► EXTRA LIVES

07:26
08:13
16:03 (2)

► SECRET AREAS

09:13 Health Orb
19:27 BFG Ammo

► SECRET ENCOUNTERS

08:23
24:05

► SLAYER KEY & SLAYER GATE

08:00 Slayer Key
10:00 Slayer Gate

► SUPPORT RUNE

12:46


►►► GAME DETAILS ◄◄◄

Players once again take on the role of the Doom Slayer, an ancient warrior who battles the demonic forces of Hell, from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, BFG 9000, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions, which drop extra health. The Super Shotgun is now equipped with the "Meat Hook", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a grappling hook, useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the ability to lob grenades and ice bombs. Additionally the Flame Belch is a flame thrower, which causes the enemies set on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition. New movement mechanics such as wall-climbing, dash moves, and horizontal bars to swing from have also been introduced.

Like its predecessor, Doom Eternal involves the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas and their bonuses smarter. They also need to decide which enemy has to be killed firstly and how to move on the battlefield.

There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, have been reintroduced from previous Doom entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. Through this system, certain parts of a demon's anatomy can be destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect 1-up items (which look like green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint.

Also new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates.
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